UX research is a way to test a team’s assumptions on real people before paying for them in development. On a small budget, three tools are enough: interviews about past experience to understand tasks and motives; a usability test with five participants to see where the interface gets in the way; and analytics to learn how many people stumble at the same spot. The core rule is to trust what people do, not what they say they will do.
After this you will be able to
- Choose a research method for a specific question: interviews, a usability test or analytics
- Write an interview guide of 8–10 open questions about past experience, with no leading wording
- Run a usability test with five participants and record observations without prompting
- Turn the results into an “observation → problem → fix” table with priorities
Know beforehand
Contents
- Which questions research answers — and which it doesn’t
- The method map: what people say and what they do
- Interviews: recruiting, the guide, neutral questions
- A usability test with five participants
- Analytics and session recordings as a low-cost source
- Writing up findings: observation, problem, fix
- Common mistakes: leading questions and “would you like…?”
Which questions research answers — and which it doesn’t
Research starts with a question the team cannot answer on its own, not with a method: “why do people drop the booking at step two?”, “how do customers choose a stylist today?”, “will people find the pay button in the new layout?”. Without a clear question, any study turns into a pleasant chat with no conclusions. Nielsen Norman Group warns that an overly broad goal such as “learn more about our users” produces findings nobody can act on.
Research answers
- What tasks people have and what gets in their way today
- Where in the flow people get confused, make mistakes or give up
- What words customers use to describe their problem
- How many people drop off at a specific step (from analytics)
Research doesn’t answer
- “Will they buy it?” — self-reported predictions of future behaviour are unreliable
- “Which colour is prettier?” — an opinion with no task tests nothing
- Questions already answered by your data or your sales team
- Questions whose answer won’t change anything the team does
The method map: what people say and what they do
NN/g lays research methods out along three axes. The first is attitudinal versus behavioural: what people say (surveys, interviews) versus what they do (tests, analytics, A/B tests). The second is qualitative versus quantitative: qualitative methods answer “why” and “how to fix it”, quantitative ones answer “how many” and “how much”. The third is context: whether people use the product naturally, follow a script or don’t use it at all.
Interviews
- What it gives you
- Opinions and accounts of past experience, qualitative
- Question it answers
- What tasks and pains people have, how they cope today
- What it won’t tell you
- Whether a specific interface works — nobody tries it
Usability test
- What it gives you
- Behaviour while completing tasks, qualitative
- Question it answers
- Where the interface gets in the way, and why
- What it won’t tell you
- How widespread the problem is — the sample is small
Analytics and session recordings
- What it gives you
- Behaviour of all visitors, quantitative
- Question it answers
- How many people drop off, and at which step
- What it won’t tell you
- Why they left — only what and where
It helps to tie methods to the product stage. Early on, when it’s unclear what to build, interviews and field studies help. Once there is a layout or prototype, usability tests. After launch, analytics and A/B tests that compare versions on real traffic. NN/g notes that almost every project benefits from several methods: analytics points to where the problem is, a test explains why.
Interviews: recruiting, the guide, neutral questions
An interview is a research study, not a sales pitch or a friendly chat. It collects opinions and stories: the person doesn’t try anything, they recall how they acted. That’s why the best questions are about specific past events (“tell me how you booked last time”) rather than general habits — let alone the future.
Set a goal
One or two concrete goals: “understand how customers choose a booking time and why they cancel”. Don’t change the goal mid-series.
Recruit people
Screen by behaviour, not by a questionnaire: instead of “Do you use online booking? Yes/No”, ask “Describe the last time you booked an appointment”. Don’t reveal the topic in advance, and don’t recruit colleagues or people whose work relates to the project.
Write the guide
A few open questions with follow-ups. The guide is a support, not a script: you can skip and reorder questions.
Run a pilot
One trial interview with a colleague exposes unclear wording and the real duration.
Conduct and record
With the participant’s consent, record the conversation or take notes in pairs: one person asks, the other writes. Don’t interrupt, and let pauses run.
1
- Question
- Tell me how you booked an appointment last time — step by step.
- Why ask it
- A specific recent event instead of generalities
2
- Question
- How did you choose who to book with and when?
- Why ask it
- Selection criteria and information sources
3
- Question
- What took the longest or annoyed you that time?
- Why ask it
- The pain point in the person’s own words
4
- Question
- How did you contact the salon, and why that way?
- Why ask it
- Channels: phone, messenger, website, app
5
- Question
- Think of a time you wanted to book but didn’t. What happened?
- Why ask it
- Reasons for dropping out
6
- Question
- How do you reschedule or cancel a visit?
- Why ask it
- A secondary flow that often gets forgotten
7
- Question
- What do you do if nobody replies for a long time?
- Why ask it
- Workarounds and fallbacks
8
- Question
- What matters to you when you book? Why does that matter?
- Why ask it
- Motives; ask “why” once, without pressure
9
- Question
- Is there anything I didn’t ask that’s important?
- Why ask it
- Lets the participant add the unexpected
10
- Question
- May we contact you if we have follow-up questions?
- Why ask it
- A channel for clarifications or a future test
A usability test with five participants
A usability test shows behaviour: a facilitator gives a participant a realistic task and watches them complete it, while the participant thinks aloud. You can test almost anything — from a paper sketch and a clickable prototype to a competitor’s live website.
55
participants are usually enough for a qualitative test of one user group (NN/g)
85%85%
of usability problems found by a first five-person test — Jakob Nielsen’s estimate
3×53×5
three rounds of five people beat a single test with fifteen
The logic is simple: each additional participant mostly repeats problems you have already seen, so new findings shrink. It pays to find the main issues, fix them and test again — fixes may not work or may uncover the next layer of problems. Exceptions: if the product has several distinct user groups (say, customers and administrators), recruit three or four from each; for quantitative metrics such as task success rate five is too few — NN/g suggests around twenty.
A task, not an instruction
“Book a haircut on Friday after six” instead of “Click the Book button”. Don’t name interface elements — that gives away the path.
Session script
A short intro (we’re testing the site, not you), 3–5 tasks, questions after the tasks. Ask for opinions on the design at the end, once the person has used it.
A silent facilitator
Don’t help or explain. If the participant gets stuck, ask “What are you looking for right now?” — and note where they got stuck.
Note-taking
Record facts: what they did, where they slipped, what they said. Interpretation comes separately, later.
Analytics and session recordings as a low-cost source
If the site or app is already live, some answers are sitting in the data. Analytics shows what and how many: at which form step people leave, what they type into site search, which source caused a traffic drop. But it doesn’t explain the cause. NN/g gives the example: analytics shows where people abandon a form, but only a test reveals why — for instance, they don’t want to hand over their phone number.
- The key flow funnel: service page → form → submit → “thank you”
- Events: button clicks, validation errors, forms opened and closed
- Site search: the words people use for things the site names differently
- Click maps: where people click and what they mistake for a link
- Session recordings: how one specific person moved through the page
Analytics and testing work well as a pair. The numbers point to the place (“most people leave at the time-slot step”), a five-person test explains the cause, and after the fix the same analytics shows whether it helped. In our experience, this is the cheapest loop for small projects: there’s already enough data, and five sessions fit into a handful of meetings.
Writing up findings: observation, problem, fix
Raw notes won’t help the team. Put each observation on its own card, group similar ones (a technique known as affinity diagramming) and pull out recurring themes. A problem that came up for three participants out of five matters more than one person’s vivid quote.
Looked for prices on the service page, didn’t find them and went to WhatsApp to ask
- Participants
- 3 of 5
- Problem
- Price isn’t visible where the decision is made
- Fix
- Show a “from” price on the service card
- Priority
- High
Skipped choosing a stylist and got “any available”
- Participants
- 2 of 5
- Problem
- The step looks optional
- Fix
- Make choosing a stylist an explicit step
- Priority
- Medium
Weren’t sure whether the booking had been confirmed
- Participants
- 4 of 5
- Problem
- No feedback after submitting
- Fix
- Confirmation screen and a message with the date
- Priority
- High
Common mistakes: leading questions and “would you like…?”
A leading question contains the expected answer in its wording. Participants want to be polite and agree — and the team gets confirmation of its idea that isn’t really there. Self-reported data is shaky to begin with: people misremember details, rationalise their actions and say what they think you want to hear.
Leading question
- Would you like to book online through the website?
- How much time would this feature save you?
- Why did you have trouble with the menu?
- The Book button on the right — is it clear what it does?
Neutral question
- How did you book last time?
- How might this affect your work, if at all?
- What was easy or difficult when you looked for the section you needed?
- This area on the right… [point] — what is that?
- Asking about the future: “Would you use…” shows the idea sounds appealing, not that anyone will use it
- Testing on colleagues and friends who know the product or don’t want to upset you
- Prompting during a test and explaining “how it’s meant to work” — after that the session tests nothing
- Asking for opinions on the design before the person has used it
- Running one big study instead of several small iterations
- Collecting data without deciding what you’ll do with it
Watch what people do, not what they promise to do.
Sources
- Nielsen Norman Group — When to Use Which User-Experience Research Methods
- Nielsen Norman Group — User Interviews 101
- Nielsen Norman Group — Usability (User) Testing 101
- Nielsen Norman Group — Why You Only Need to Test with 5 Users
- Nielsen Norman Group — Avoid Leading Questions to Get Better Insights from Participants
- Nielsen Norman Group — 3 Uses for Analytics in User Experience Practice